![]() I’m not a game developer so I can’t come to any conclusions. Meaning the S is unsuccessfully trying to run a racing game at 4K at 60fps. This makes me think that the developers may have tried to use the exact same update on the Series X, for the Series S as well. But while some framerate drops were reported on the base Xbox One model, I don’t get the impression that they were too common or distracting. At first, I thought it was because the Series S was probably running an Xbox One version of the game. The reasoning for this is confusing, though. These framerate drops were a significant barrier to my enjoyment of Wreckfest as a whole, and the fact that this is a paid update makes this issue more sore. But were still present in more straightforward racing modes that you would find in any racing game, even when there was nothing especially demanding going on, at least on-screen. They were significantly worse in modes focused on destruction and crashing into others. These drops were persistent and plagued the entire game. They’re especially noticeable when there’s even input lag affecting gameplay. ![]() I’m not a gamer that is usually sensitive of framerate drops, but that should give you a picture of how severe these drops can get. Immediately, the frequent framerate drops were noticeable. ![]() On the Series S, Wreckfest is another story. ![]() It really elevates Wreckfest above other racing games to create a unique experience. Damage to the vehicle affects handling, movement and physics in the most subtle ways, whether that is with difficulties in drifting or sluggish turns. This is particularly true in the next-gen update. Damage to different parts of your vehicle made a tangible difference in gameplay. In our original review, Wreckfest’s damage system was a highlight of the experience. ![]()
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